Dwellers SPECIAL Stats
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Dwellers SPECIAL Stats
The stats of the Dwellers in your Vault are indicated by the acronym SPECIAL. Each letter stands for a specific attribute of a Dweller that is important to the actions they take and their survival. The higher each number is for each stat, the stronger and better overall a Dweller may be.
The following list indicates what each of the SPECIAL Stats stands for and where it should ideally be used in your Vault.
| Stat | Attribute | Ideal Placement |
|---|---|---|
| S | Strength | Power Generator and Nuclear Reactor |
| P | Perception | Water Treatment and Water Purification |
| E | Endurance | Exploration and Nuka Cola Bottler |
| C | Charisma | Living Quarters and Radio Studio |
| I | Intelligence | Medbay and Science Lab |
| A | Agility | Diner and Garden |
| L | Luck | Exploration, also for Rooms you use Rush |
Raising SPECIAL Stats
Dwellers can raise their SPECIAL stats by spending time in various training rooms you can built in your Vault. Each training room focuses on training one specific SPECIAL stat. The higher stat is on a Dweller, the longer it will take to train and increase. You can position more Dwellers in the same training room to speed up the time it takes to increase the stat.
Training time can be reduced by:
- Placing additional Dwellers in the training room (even if they are max level).
- Upgrading the training room to a higher tier.
- Increasing the happiness of your vault.
The following list indicates what room each of the SPECIAL Stats can be trained in.
| Stat | Attribute | Training Room |
|---|---|---|
| S | Strength | Weight Room |
| P | Perception | Armory |
| E | Endurance | Fitness Room |
| C | Charisma | Lounge |
| I | Intelligence | Classroom |
| A | Agility | Athletics Room |
| L | Luck | Game Room |
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